More of an oversight than a necessary part of the project,
when the whole animation was complete I realised that the whole thing was
spread over just 100 frames. This created a problem in that when it was played,
if you blinked you would miss it. Of course after spending so much time with
the clip, this was not a desirable outcome.
To rectify the problem, the timeline editor was used to extend
the frame count to 1800. This frame number was chosen because this would make
the animation a total of a minute at a run-time of 30 frames-per-second. Unfortunately
this did not automatically reposition the key frames within the timeline.
Because the key frames were not automatically
moved with the timeline lengthening, this had to be done manually. To do this
was just a case of clicking on the key frames in the timeline and dragging them
to the appropriate position. Of course some simple calculations had to be done
to make sure that the key frames were being moved to the correct position. This
was a largely problem-free procedure with the exception of having to fine tune
some of the key frame placements so that the animation played out as intended
with regards to the camera position in relation to the model movements.
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