Once the basic movement was finished, the camera was then
added and positioned so that it recorded the action. Using the storyboard I had
created earlier in the project as a guideline, I created a line that was to
become the path that the camera would follow through the animation.
Initially I mapped out the path on a flat plane and the
edited the line to incorporate the height variations that needed to be added.
The camera was then added, ctrl + C, and constrained to this path. As with the
models previously, the camera did not change its angle as it moved along the
path. This issue was not as easy to fix as before (by clicking the follow box)
as I needed to change its angle at various points along the path to focus on
the relevant model.
This was accomplished by using the Set Key function to
change the orientation of the camera throughout the various frames of the
animation. Although, in itself, this task was not technically challenging, it
was time consuming as I had to go through the entire animation, mostly frame by
frame, editing the camera orientation.
This allowed me to fine tune the camera angles for the whole
animation.
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