After I had lined the cannon balls up so they actually went
through the straw men, I then had to animate the straw men being hit and being
knocked aside by the cannon ball.
Initially I wanted to use the Reactor for this effect but
found that it was very difficult to get all the cannon balls hitting the straw
men accurately. Instead I chose to manually animate them using the Set Key
tool.
I went through the timeline to see the exact frame at which
the cannon balls hit each target and started their motion from this point.
Depending upon where they were hit I rotated and flipped the straw men
accordingly.
This was more challenging than I initially thought as I had
to guess how far back they would be moved by the force of the impact. Also, as
I had wanted to make each cannon fire at slightly different times and the
cannon balls move at various paces (reflecting inaccuracies in cannon
technology) the animation of each straw man had to be tailored to their own
specific impact.
Additionally, once doing the impacts I realised
that that cannon balls stopped in mid-air which was not awfully realistic. This
was rectified by adding in some key frames using the Set Key tool to make the
ground their ending position.
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