Tuesday 20 March 2012

The Walking Man

In this tutorial we had a look at some of the more natural, real-world pre-set actions, namely walking.
We started with a simple biped model, one of the model pre-sets. This model can be modified in itself but for this tutorial I left it as is.
This little animation was actually a lot easier than I thought it would be, the pre-set walking animation is great and gives a fantastic base to build on.
With any body part of the biped selected we just went into the motion tab and expanded the biped drop-down menu within. Here we select Footstep mode and then go down to the Footstep Creation menu below. This menu gives a few options for creating the footsteps that are required; these options include walking, running and jumping.
Although it is possible to create each footstep individually and position it, for this tutorial we used the Create Multiple Footsteps option. This panel gives you the option to create a path of as many footsteps that are needed, for this on I chose 12. When the selection is made, the footsteps are laid out in a straight line however the path can be bent by using the, appropriately named, bend option in the motion tab. I used this tool to make my biped walk in a circle.

Then it was just a matter of pressing play and watching the action…

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