Tuesday 14 February 2012

Daylight System

Building on the previous lighting tutorial, we now see the use of daylight in 3D Studio Max.
The first step was to change the render settings to Mental Ray Renderer giving us access to the Arch & Design material setting. Now we can use various set finishes for real life materials.
Once the materials were applied to the objects we began on the lighting.
By going into the Create tap and selecting Lighting then selecting Daylight System we now get the option to set the light position in the form of a compass. We can then set the location including the country or even city, the time of year and even the hour of the day.
Once we set up all of that we end up with somethuing a little like this!


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